Models can have up to three wounds inflicted upon them before they succumb but can suffer a number of statuses after each one. By rolling a D10, the result of a wound is either Shaken, Wounded & Down or Out Of Action. The effects of wounding upon a model’s abilities are discussed in detail, making for an effective and quite characterful set of results. The close combat rules continue the simple but effective motif found in the rules, dealing with pairs of combatants up to multiple fighters. The weapon tables cover a number of generic types, from Spear and Bow to Rocket Launchers and Laser Rifles. Textual and pictorial examples are used to define movement, cover, shooting, etc. Some cards also have a special purpose within the game, enabling the player to expand the range of actions that may be carried out in a turn.Įach model may take two actions per turn, which are partially defined by a list of examples but could actually cover a whole host of activities. The main driving force behind the game is an ordinary pack of playing cards, which helps to organise and regulate the turn sequence and the actions that may be carried out by each model.
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